Technical
Egyptology - Strictly for
Fun
Kevin Carter's guide to Paul Hand's "Egyptian" - for events where it
does not matter who wins!
(Croquet, March 1992, Issue No. 220, pp10-11, The Croquet Association)
Introduction
In 1988 Paul hands devised a new way of running level play croquet tournaments
and tried it at his local club, Cheltenham.
Paul had turned his attention to this because he had observed many shortcomings
in the systems, such as draw and process knockouts, 'American' blocks and 'Swiss',
currently employed.
Above all he saw the need for a way of maximising the use of available courts,
avoiding bottlenecks caused by slow players or long games and providing the
flexibility for young, eager players to fulfil their preference for many games
while players of more advanced years the option to play less but not to be
disadvantaged.
He envisaged a ladder in which any two available players reasonably close
to each other could play a game, the result of which would affect their rating
and hence their position on the ladder.
Often, the gap in ratings of two players would be great and a formula had
to be used to adjust the resultant change of ratings. If the theoretically
better player won then his rating should rise less than that of a victor who
is theoretically worse.
The player that improves his/her rating the most over the course of the tournament
is the winner.
This is the same problem which faced Steve Mulliner when he devised his national
ratings table. So, Paul 'borrowed' Steve's formula, programmed his scientific
calculator and recalculated every bodys' ratings to four decimal places after
each match.
Needless to say, this amount of work did not suit us lazier managers. The
system was, therefore, simplified and over the following three years modified
to cope better with extreme ranges of ability.
The Hands System is now firmly established in this country in the croquet
manager's repertoire. In fact, it is now probably over-used, in un-suitable
situations.
The remainder of this article provides a description of the version which
has evolved at the Cheltenham Club and then reviews the circumstances in which
the system works well and those where it should be used with care or not at
all.
Hands System Description
The organisation of a tournament run under the Hands System is best achieved
by allocating each player a card. The example shown is reproduced from an event
last year. (Cheltenham has had a supply of score cards printed - see below.)
Each player is initially assigned a rating based on his/her handicap according
to the table shown. Note that this table is not linear. For instance, the difference
in ratings between a 1 handicap and a 2 is 14 points but between a 6 and a
7 is only 9. This reflects the gap inability between players of differing handicaps.
Hcap |
Rating |
Hcap |
Rating |
Hcap |
Rating |
Hcap |
Rating |
| -2 |
200 |
2½ |
132 |
7 |
84 |
15 |
31 |
| -1½ |
192 |
3 |
126 |
7½ |
80 |
16 |
26 |
| -1 |
184 |
3½ |
120 |
8 |
76 |
|
|
| -½ |
176 |
4 |
114 |
9 |
68 |
|
|
| 0 |
168 |
4½ |
108 |
10 |
61 |
|
|
| ½ |
160 |
5 |
103 |
11 |
54 |
|
|
| 1 |
153 |
5½ |
98 |
12 |
48 |
|
|
| 1½ |
146 |
6 |
93 |
13 |
42 |
|
|
| 2 |
139 |
6½ |
88 |
14 |
36 |
|
|
(Note that this table was prior to the automatic handicap system and some
handicaps are no longer used. Also the automatic handicapping system adds
a non-linearlity into the handicap scale which is not taken into account
here - Ian Plummer July 1999)
The mathematical theory behind the table is that, throughout the scale, a
player at about 10 rating points above another should have a 60% chance of
winning; one 20 points higher should have a 70% chance and one 30 points higher
should have an 80% chance.
After the allocation of initial ratings the cards are arranged in that order,
usually on a board, and the first match will comprise the first two, the second
match the second pair and so on.
As players complete their games they will fill in their score cards (not much
work for the manager here!) and they will decide whether to add their names
to a 'waiting list' or maybe take a rest and do so later. if players want a
late start, or even a whole day off, they simply add their name to the waiting
list again when they arrive.
The manager's task is to continually examine the waiting list to make up an
appropriate match for the next available court. There will not, of course,
always be a pair of very similar ratings available. The difference in ratings
will determine the points won or lost according to the table.
Rating Difference |
Higher Rated Player |
Lower Rated Player |
| |
Win |
Lose |
Win |
Lose |
0 - 8 |
+5 |
-5 |
+5 |
-5 |
9 - 16 |
+4 |
-6 |
+6 |
-4 |
17 - 24 |
+3 |
-7 |
+7 |
-3 |
25 - 32 |
+2 |
-8 |
+8 |
-2 |
33+ |
+1 |
-9 |
+9 |
-1 |
| Example Score Card |
| Name: John Evans |
Initial Rating
168 |
| Opponent's Name |
Op Rating |
Game Score |
Yr Rating |
| 1. R Brand |
160 |
+26 |
173 |
| 2. J Greenwood |
189 |
+2TPO |
179 |
| 3. C Williams |
159 |
+6 |
183 |
| 4. P Dorke |
165 |
+15 |
186 |
| 5. F Landor |
164 |
-3 |
179 |
| 6. R Jenkins |
159 |
+19 |
182 |
| 7. D Foulser |
202 |
-1 |
179 |
| 8. R Ransom |
178 |
+16 |
184 |
| 9. C Williams |
162 |
+17 |
187 |
| 10. B Neal |
175 |
-1 |
181 |
| HANDS SYSTEM SCORE CARD |
In the example card shown, for John Evans, see how he obtained five points
for beating Richard Brand with a ratings difference of 8, but six points for
conquering John Greenwood who was 16 higher and four against Chris Williams
who started 20 lower. On the other hand, he later lost seven points for losing
to a lowly Francis Landor but only three for failing to topple David Foulser.
Notice, too, how John's third and ninth matches were against the same opponent
- another example of the flexibility afforded to the manager providing both
players agree to do battle a second time.
Prizes will generally be awarded to those who improve their ratings by the
most points over the course of the tournament.
With a large entry over a wide range of abilities it will often be a good
idea to divide the field into three or four sets, perhaps with colour-coded
score cards. Hence, all those up to handicap 2 might be orange, 2.5 to 6 are
green and 6.5 to 16 red. However, the competition should remain one big ladder,
with options for reds to play greens, and even oranges, should they rise high
enough to meet one.
So, a prize could be awarded to the orange that has improved his rating the
most, one to the most improving green and one to the reds.
A word of warning: a player who finds himself in the lead but with the option
to take unlimited leave will sometimes unsportingly drop out to avoid losing
points. To overcome this danger it is a good idea to introduce a rule that
all must play at least twice on the last day to qualify for a prize.
Suitability of the Hands System
Fundamentally it must be recognised that the winner of a tournament run under
the Hands System in its basic form is not necessarily the best player present.
Hence, it should not be used for club championships or for 'serious' CA events.
No, the winner is the player who improves his/her position the most over the
course of the tournament. This can be, and frequently is, somebody starting
near the bottom of the ladder and climbing up to half way, rather than the
top player maintaining his/her position.
Sometimes a very good player might enter, say, a weekend advanced level play
tournament, win every game comfortably and go away without a prize.
On the other hand, lower rated players can enter the same competition, know
that they will never be playing hopelessly outside of their class and stand
a decent chance of winning.
On balance, the majority of players in a Hands tournament find it a good challenge
and welcome its flexibility without worrying too much over the distribution
of prizes.
However, this shortcoming has led to the Hands System being adapted in various
ways, not all of them very successfully.
One modification is an attempt to overcome this problem of the best player
not always winning. The starting position based on handicaps is dispensed with;
everybody starts with the same rating. Then, of course, every game results
in the same exchange of rating points and players are paired randomly at first
with no attempt to match players of similar abilities.
Another modification seen with increasing frequency is the use of the system
for handicap events. Again, everybody begins with the same rating and every
match is played in the normal way, with the requisite number of bisques.
These adaptations are all right as far as they go but the implicit simplification
of the original system results in many of its advantages being lost. In fact,
the end result is almost identical to a 'Swiz' a Swiss without the rigid pairings
for most rounds.
Finally, a word must be said about the use of the Hands System in a 'mopup'
event within a tournament lasting several days and with several level class,
handicap and doubles events. There is nothing worse than to get to day five,
find yourself knocked out of everything and with no further games to play while
there are several spare courts. Sometimes, managers resort to 'Z' events or
one- ball competitions to keep these unfortunates busy and happy. The Hands
System is ideal for coping with those knocked out of the main events. In fact
the 'Y' events and 'Plates' can also be dispensed with, all resources being
put into one 'Hands' into which everybody is automatically entered. Players
are happy and the manager is happy.
Advantages of the Hands System
1. All matches will be between players of similar abilities. In particular,
a lower rated player in a 'purple patch' will have a chance to pitch against
higher rated opponents.
2. Maximum use will be made of courts; they will never be left empty awaiting
'the right players' while dozens of others sit out.
3. Every player can choose how many games to play. Some like four everyday
(which is normally achievable in Hands events at Cheltenham; the record is
six), while others choose just two. Additionally, late starts and leave, even
for whole days, are easy to accommodate.
4. The manager has less work to do than in comparable systems and need never
find it difficult to play at the same time.
5. The Hands System is ideal as a 'mop up' event within a major tournament
for players knocked out of the main events
Author: Kevin
Carter
All rights reserved © 1992
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